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SHADOW DRAGON                              



FREQUENCY: Very	Rare
CLIMATE/TERRAIN: Non-arctic/ruins,subterranean and planes of shadows
ORGANIZATION:	Solitary or clan
ACTIVE TIME: Nocturnal(any on plane of shadow)
DIET:	Special
INTELLIGENCE:	Genius (17-18)
TREASURE:	Special
ALIGNMENT:	Chaotic evil
ARMOR CLASS:	-4 (base)
SIZE:	G (21'base)



Shadow Dragons are sly and devious. They are instinicively cunning and are not prone to take risks.

At all ages, a shadow dragon's scales and body are translucent.So that when viewed from a distance it seems to be a mass of shadows.Shadow dragons speak thier own tongue coomon to all evil dragons,also 17% of hatchlings can speak with any intelligent creatures. The chance to possess this ability increases 5% per age category.

  • Combat: Shadow dragons prefer to attack from hiding,usually employing invisibity or hiding in shadows.They use illusion/phantasm spells to confuse and misdirect foes. Older dragons are especially found of thier non-detection ability.

    Breath weapon/special abilities: A shadow dragon's breath weapon is a cloud of blackness that is 40 feet long,30 foot wide and 20 feet in hieght.Creatures caught in the cloud are blinded for one melee round and lose 3/4(round up) of thier life energy(levels or Hit dice);a successful saving throw vs.breath weapon reduces the loss to 1/2(round up).The life energy loss persists for a variable number of turns.shown on the table above.Negative plane protection spells prevent this life energy loss.

    A character who is reduced to 0 or fewer levels lapses into a coma for the duration of the clouds effect.

    A Shadow dragon casts spells and uses its magical abilities at 6th level, plus its combat modifier.

    A shadow dragon are born immune to energy drain and with the ability to hide in shadows with 40% chance of success; this ability increases 5% per age category to a maximum of 95%. As they age, they gain the following additional powers:

    Juvenile: mirror image three times a day(1d4-1 image) Adult: dimension door twice a day. Old: non-detection three times a day. Venerable: shadow walk once a day. Great wyrm: create shadows three times a day(this ability creates a mass of leaping shadows with a radius of 100 yards,duration one hour.all magical{and normal}light and darkness sources are negated for as long as they remain in the radius-.

    Habit/Society:

    .

    Ecology: .

    
    	   Body	        Tail			
    Age	   Lgt. (')     Lgt. (')	AC	
    0-5	     3-6	    2-5	         4	
    6-15	     6-15	    5-12	 3	
    16-25	     15-24	   12-19	 2	
    26-50	     24-33	   19-27  	 1	
    51-100	     33-42	   27-35	 0	
    101-200	     42-51	   35-43	-1	
    201-400	     51-60	   43-50	-2	
    401-600	     60-69	   50-57	-3	
    601-800	     69-78	   57-64	-4	
    801-1,000    78-87	   64-73	-5	
    1,001-1,200  87-96	   73-80	-6	
    1,200+	     96-105	   80-87	-7	
    
    



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